Dev Perspective – Investing Time in Indie Dev
This Dev Perspective shares my insights into the time investment of becoming an indie developer. It was originally written as a guest column for Continue Play. In 2012 when I revived the idea of...
View ArticleIndiecade Feedback for Social Justice Warriors
I submitted my recent Social Justice Warriors game to the Indiecade International Festival of Indie Games. While I didn’t expect it to be nominated for any recognition, I was already intending to...
View ArticleNonadecimal in 2014
2014 was a big year for Nonadecimal that marked a transition from “hobbyist” to “real game dev.” Here’s what happened last year. Looking Back on 2014 Halted development on Afterdeath after almost 2...
View ArticlePAX South 2015 Recap
If I delay posting this any longer, I’ll risk having attended yet another PAX first! The short version: I ran a booth at PAX South for Social Justice Warriors which was an amazing success that has kept...
View ArticleNonadecimal in 2015
Now that I think about it, 2015 was an amazing year for Nonadecimal Creative. In January, I shared a booth with 3 awesome indie devs while showcasing Social Justice Warriors at PAX South. This was my...
View Article2017: Starting Over
In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade. I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having...
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